![]() ![]() The conclusion delivered at the end of the final act felt entirely satisfying to me. A well-crafted story with global stakes presented on a smaller familial level is a feat of storytelling, and deserves commendation. Without spoiling too much, a major theme of Deliver Us The Moon is what we will do for those we care about, and how much higher we value their lives above all others. The undercurrent of family in the game’s story is plain to see, but that doesn’t make it any less interesting to witness. Small story details make all the difference in Deliver Us The Moon. It is minor details such as these which help the game shine. While these may not seem significant, similar tablets can be found in a later act in Claire’s father’s quarters, hinting at a genetic predisposition to depression. One example I picked up on were antidepressant tablets which can be found in the first act with character Claire Johanson’s belongings. As if that weren’t enough to sell the story, Deliver Us the Moon‘s world is littered with additional detail for attentive players to notice. It feels in many ways like a warning of a potential future, given the energy and resources crisis hovering in the collective consciousness of 21st-century life. The setting itself comes off as incredibly poignant. I quickly became invested in both the stakes and the characters – if I were to fail, the consequences would clearly be dire. During my playthrough, the story managed to hook me from the end of its first act to the end of its last. While the opening moments of the game feel very exposition-heavy, this fades away quickly after the first act, and with it any dissonance said exposition may have caused. Collectibles such as audio clips and scannable objects help build in-game dossiers, building on your character’s understanding of the situations alongside your own. ![]() The game does a wonderful job of feeding its player story details as they progress through its narrative. Where does your character fit in amidst all this? Where are all the crew members who were supposedly stationed on the Moon years prior?ĭeliver Us The Moon’s story hooks you from the beginning. While the core narrative revolves around this central question, smaller ones seem to crop up faster than answers can be found. From the very beginning of Deliver Us The Moon, mystery is the name of the game. Your mission: to restore the MPT system and discover what transpired on the lunar surface all those years ago. You play as one of the last remaining members of the World Space Agency, or WSA, five years after the calamitous blackout. When this system suddenly fails without explanation, however, humanity is once more plunged into chaos and uncertainty. The MPT, a system for wireless energy transfer, is developed, and Earth begins to recover. With the Earth’s resources largely depleted by the 2030s, things look bleak until a high-yield source of energy dubbed Helium-3 is discovered on the Moon. The inhabitants of its world suffer from a large-scale energy crisis. It is also available via Xbox Game Pass/Game Pass Ultimate.ģ) Graphics and Audio – Wonder Among the Stars Story – To The Moon and Backĭeliver Us The Moon is set in our near future. While it suffers from a few minor issues, developers KeokeN Interactive and Wired Productions have crafted an experience worthy of praise.ĭeliver Us The Moon is available for purchase on the Microsoft Store for $24.99. Deliver Us The Moon offered a riveting mystery story for me to sink my teeth into while writing my review, with impressive audio, visuals and environmental detail to boot. Thankfully, my time with the game has assuaged my fears. When I first heard of Deliver Us The Moon, my curiosity was piqued, but I was wary. While the prospect of a compelling narrative blended with interactivity is certainly exciting, there are so many games out there which fail to deliver on the basic tenets one expects: a driving story experience with engrossing audio and visuals, which does not allow the secondary component of gameplay to suffer as a result of this shifted focus. ![]() If you’re anything like me, the release of a new game emphasizing story both excites you and makes you suspicious. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |